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Sometimes in graphical applications you want to draw multiple viewports on the same screen at the same time. Think about split-screen games, CAD programs showing multiple views, or a map overlay. Approaching this problem recently, I was surprised by the dearth of information on the subject. While this can be achieved through the use of framebuffers – render each viewport to a framebuffer, then…
Read on /posts/Drawing_multiple_viewports_at_the_same_time/ ↗
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