I ve been debating about how to introduce this blog post because what I have to show here is so huge, it can completely change how Bug Fables modding is done and I am not overstating it. So let s cut to the chase and look at the results of what I have before I explain things. Continue reading VenusRootLoader progress report: We finally have a map entity API!
This post is very hard to start because there s SO MUCH to talk about that there s a bunch of ways to get your attention from the get go sooooo, here s a funsies that happened while I was implementing parts of custom enemies in VenusRootLoad (sorry they don t embed, WordPress free plan doesn t let me do Continue reading VenusRootLoader progress report: We have bug fables modding with leaves!
After my vacation, VenusRootLoader now has a fully functional modloader AND some piece of game modding API! In this post, I explore what I got done during the last month.
I am announcing VenusRootLoader, a Bug Fables specific modloader project. I talk about the reasoning behind this and where I see Bug Fables modding moving forward
Yep, finally a blog post about the game s battle system! This post is something I been looking forward to write for a very long time to do because the amount of findings that happened this year about BattleControl (the game s battle system component) are REALLY surprising and interesting. I have uncovered things I NEVER expected Continue reading Bug Fables s battle system part 1: the…
I go over all the improvements and updates on Unity's modding tooling that will be used for Bug Fables since my last blog post about it including the 1.1.3 update!
Hi! I am so sorry to post this one so late. I really didn t plan to be about half a year behind on my blog posts, but finally, here we are! All of the post will be about the EntityControl portion of the docs I published last summer. You can check the full details here: Continue reading EntityControl: The concept of entities in Bug Fables