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aldelaro5

Exhaustive perspectives on video games in general and their engineering

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VenusRootLoader progress report: We finally have a map entity API!

I ve been debating about how to introduce this blog post because what I have to show here is so huge, it can completely change how Bug Fables modding is done and I am not overstating it. So let s cut to the chase and look at the results of what I have before I explain things. Continue reading VenusRootLoader progress report: We finally have a map entity API!

VenusRootLoader progress report: We have bug fables modding with leaves!

This post is very hard to start because there s SO MUCH to talk about that there s a bunch of ways to get your attention from the get go sooooo, here s a funsies that happened while I was implementing parts of custom enemies in VenusRootLoad (sorry they don t embed, WordPress free plan doesn t let me do Continue reading VenusRootLoader progress report: We have bug fables modding with leaves!

VenusRootLoader progress report: We have a modloader!

After my vacation, VenusRootLoader now has a fully functional modloader AND some piece of game modding API! In this post, I explore what I got done during the last month.

VenusRootLoader progress report: We have a bootstrap!

I got done the VenusRootLoader bootstrap so here's the first major progress report of the project!

Announcing VenusRootLoader: a modloader made for Bug Fables

I am announcing VenusRootLoader, a Bug Fables specific modloader project. I talk about the reasoning behind this and where I see Bug Fables modding moving forward

Bug Fables modding updates March 2025: 1.2.0 and Melons!

A lot happened the past couple of months so here's a Bug Fables modding update for March 2025 featuring melons!

Bug Fables’s battle system part 1: the infrastructure

Yep, finally a blog post about the game s battle system! This post is something I been looking forward to write for a very long time to do because the amount of findings that happened this year about BattleControl (the game s battle system component) are REALLY surprising and interesting. I have uncovered things I NEVER expected Continue reading Bug Fables s battle system part 1: the…

Bug Fables modding tooling update – June 2024

I go over all the improvements and updates on Unity's modding tooling that will be used for Bug Fables since my last blog post about it including the 1.1.3 update!

NPCControl: Map entities that may or may not be NPCs in Bug Fables

I go over how NPCControl works in bug fables which are the logic of map entities that may or may not be NPCs

EntityControl: The concept of entities in Bug Fables

Hi! I am so sorry to post this one so late. I really didn t plan to be about half a year behind on my blog posts, but finally, here we are! All of the post will be about the EntityControl portion of the docs I published last summer. You can check the full details here: Continue reading EntityControl: The concept of entities in Bug Fables