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AIBodh

I built AIBodh to solve the problems I faced: navigating technology noise, balancing deep learning with management deadlines, and finding content that goes beyond toy projects. I'm exploring better teaching methods, foundational systems knowledge, and developer tools that reduce cognitive overload while building intelligent systems.

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Latest posts

Reasoning About Async Rust with State Machines

Build the state machine behind an async fn, then use that model to reason about common async bugs and compiler errors.

Bevy Tutorial: Build Your First 3D Editor - Create a 3D Space on an Infinite Grid

Build a navigable 3D viewport from scratch using infinte grid.

Who Runs Your Rust Future? Hands-On Intro to Async Rust

Build the smallest Rust async runner and see how futures, polling, waking, and runtimes work together.

Bevy Game Engine Explained Visually

A visual tour of how Bevy helps you compose complex, emergent games from small independent systems and a data-driven architecture.

The Impatient Programmer’s Guide to Bevy and Rust: Chapter 12 - Let There Be Networking

Learn how to build multiplayer networking in Bevy with SpacetimeDB.

The Impatient Programmer’s Guide to Bevy and Rust: Chapter 7 - Let There Be Enemies

Build intelligent enemies that hunt and attack the player.

The Impatient Programmer’s Guide to Bevy and Rust: Chapter 6 - Let There Be Particles

Learn to build a particle system to create stunning visual effects. Implement custom shaders, additive blending, and bring magic into your game.

The Impatient Programmer’s Guide to Bevy and Rust: Chapter 5 - Let There Be Pickups

Build an inventory system to collect items from the world, then zoom in and add smooth camera follow.

The Impatient Programmer’s Guide to Bevy and Rust: Chapter 4 - Let There Be Collisions

Let's make the player interact with the world properly, no more walking through trees, water, or rocks.

The Impatient Programmer’s Guide to Bevy and Rust: Chapter 3 - Let The Data Flow

Learn to build a data-driven character system in Bevy.