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Adam Hutchinson

Thoughts on building product with taste and intent

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Latest posts

The Judgement

Dude, it fucking ruled the wrong way

Building with friction

Friction is important, yet I work hard to remove it

Turbocharged solo dev — zooming out a couple of clicks

Pulling the best habits of Intercom and Linear into solo dev and dropping the ones that slow things down

Comfort is uncomfortable

Things that are hard to do mean more

Silence is expensive

Trying to debug how I operate

The curse of taste

The curse of taste

Sending a robot

Sending a robot

Simplicity is invisible

The work doesn't show, the judgement does

Big fish, small tank

Why growth comes from resistance, not comfort

Structure enables speed

Structure gives just enough constraint to make speed possible

Taste is the throughline

Taste is the throughline

Complexity is a cult

Complexity is a cult

Staff engineers don't outsource judgement

Staff+ engineers don't outsource judgement

Taking risks

Taking risks vs minimizing everything

The plan is not the territory

Why tight scope is the most reliable way to cut through uncertainty

The first version is not the final version

How I shipped this site

A battleships game I built in one day (in 2014)

I found a fully functional Battleships game I built in a single day during a 2014 work trial. Looking at it now, it accidentally shows how I’ve always approached engineering.