The Judgement
Dude, it fucking ruled the wrong way
Thoughts on building product with taste and intent
Dude, it fucking ruled the wrong way
Friction is important, yet I work hard to remove it
Pulling the best habits of Intercom and Linear into solo dev and dropping the ones that slow things down
Things that are hard to do mean more
Trying to debug how I operate
The curse of taste
Sending a robot
The work doesn't show, the judgement does
Why growth comes from resistance, not comfort
Structure gives just enough constraint to make speed possible
Taste is the throughline
Complexity is a cult
Staff+ engineers don't outsource judgement
Taking risks vs minimizing everything
Why tight scope is the most reliable way to cut through uncertainty
How I shipped this site
I found a fully functional Battleships game I built in a single day during a 2014 work trial. Looking at it now, it accidentally shows how I’ve always approached engineering.