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A. A. Rustom's Bioverse · Jun 28, 2026

Transmedia is No Longer Optional for Gaming IP

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A. A. Rustom's Bioverse · A. A. Rustom's Bioverse

I recently attended the SEG3 Conference in Los Angeles — such a fantastic event! I was in the audience for a panel discussion led by Jenna Seiden, VP of Business Development at Skydance Interactive. Jenna shared that major game studios are increasingly recognizing the importance of a transmedia strategy for their gaming IP — an exciting and encouraging trend.

Jenna Seiden - Lumo Labs
Jenna Seiden, VP of Business Development at Skydance Interactive

For years, gaming IP often followed a linear path: a game hits, maybe a film or comic adaptation comes later. Today, the conversation has shifted. Top studios aren’t just thinking about sequels — they’re thinking about ecosystems: games, narratives, films, series, and other media working together from the start.

According to Jenna, gaming studios are realizing that transmedia isn’t an afterthought — it’s central to maximizing engagement, expanding audiences, and turning IP into long-lasting, multi-platform franchises.

This trend aligns with what we’ve been seeing across the gaming industry; players don’t just consume content — they participate, share, and co-create in ways that span platforms. Games that are designed with a transmedia mindset from day one aren’t just products — they’re worlds, capable of evolving across screens, formats, and communities.

For developers, investors, and storytellers, the takeaway is clear: the next generation of successful IP will be built for transmedia, not just a single platform.

Additional Reading:

Read the original on aarustom.substack.com

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