Critical Path Rendering
Critical Rendering Path CRP or Critical Rendering Path is an algorithm of sorts that browsers use to display a webpage. When you use your…
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Critical Rendering Path CRP or Critical Rendering Path is an algorithm of sorts that browsers use to display a webpage. When you use your…
Node.js in of itself is a single-threaded application (if you want to call it that). However through the use of and the underlying…
Node.js is an architecture that wraps several APIs into one consistent interface. There are several libraries which are encapsulated within…
JavaScript is an interesting language and part of that interestingness comes from it's event driven architecture. Everytime we need some…
Flutter provides built-in functionality for routing in apps. You can use either pass the MaterialApp a Widget, or a named route. There are…
WordPress has several great API’s for caching and retrieving data, transients being one of them. Transients are best used in situations that…
At Leap, we utilize Microsoft's Team Foundation for all of our version control efforts. Included in this platform is Azure DevOps, a service…
The following is not entirely a step-by-step tutorial on how to get up and running with Fathom. Instead, this is an overview of my setup and…
During my most recent performance review at work, my boss and I began discussing communication. For almost my entire life, I have had an…
Recently I decided to begin leveraging the Sentry service for some of the WordPress sites I manage. I wanted to use this on several sites…
While building an app in React Native, I accidentally stumbled on Flutter. I had heard of, but never used the Dart language and was…
Part 1: Up & Running Assumptions This article assumes a basic understanding of WordPress Plugins and the PHP language. I'll also be using…
If you've been living under a rock, you might have not yet heard about Microsoft's TypeScript - "a typed superset of JavaScript that…
When I first began to use Phaser 2, I had trouble wrapping my head around the way that "levels", stages", or "scenes" (like in Unity) were…