
6.837: Introduction to Computer Graphics (fall 2020)
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Introduction to Computer Graphics (Lecture 15): Antialiasing; sampling and reconstruction

Introduction to Computer Graphics (Lecture 13): Shading and materials

Introduction to Computer Graphics (Lecture 14): Textures, parameterization, shaders, Perlin noise

Introduction to Computer Graphics (Lecture 1): Introduction, applications of computer graphics

Introduction to Computer Graphics (Lecture 2): Cubic curves

Introduction to Computer Graphics (Lecture 4): Coordinates and transformations

Introduction to Computer Graphics (Lecture 5): Hierarchical modeling and scene graphs

Introduction to Computer Graphics (Lecture 6): Computer animation terminology, skinning and SSD

Introduction to Computer Graphics (Lecture 7): Particle systems, ODEs, and Euler's Method

Introduction to Computer Graphics (Lecture 8): More ODEs, mass-spring modeling, cloth simulation

Introduction to Computer Graphics (Lecture 9): Introduction to rendering, ray casting

Introduction to Computer Graphics (Lecture 10): Ray casting 2--barycentric coordinates, CSG, etc.

Introduction to Computer Graphics (Lecture 11): Ray tracing; reflection and refraction; ray trees

