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6.837: Introduction to Computer Graphics (fall 2020)

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Introduction to Computer Graphics (Lecture 3): Piecewise curves, tensor product/subdivision surfaces

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Introduction to Computer Graphics (Lecture 15): Antialiasing; sampling and reconstruction

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Introduction to Computer Graphics (Lecture 13): Shading and materials

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Introduction to Computer Graphics (Lecture 14): Textures, parameterization, shaders, Perlin noise

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Introduction to Computer Graphics (Lecture 1): Introduction, applications of computer graphics

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Introduction to Computer Graphics (Lecture 2): Cubic curves

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Introduction to Computer Graphics (Lecture 4): Coordinates and transformations

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Introduction to Computer Graphics (Lecture 5): Hierarchical modeling and scene graphs

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Introduction to Computer Graphics (Lecture 6): Computer animation terminology, skinning and SSD

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Introduction to Computer Graphics (Lecture 7): Particle systems, ODEs, and Euler's Method

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Introduction to Computer Graphics (Lecture 8): More ODEs, mass-spring modeling, cloth simulation

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Introduction to Computer Graphics (Lecture 9): Introduction to rendering, ray casting

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Introduction to Computer Graphics (Lecture 10): Ray casting 2--barycentric coordinates, CSG, etc.

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Introduction to Computer Graphics (Lecture 11): Ray tracing; reflection and refraction; ray trees

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Introduction to Computer Graphics (Lecture 12): Accelerating ray tracing; bounding volumes, Kd trees

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