Posted a video with the title + some gameplay for our 2024 VR/AR prototype Hydrolab . We ended up abandoning the project to focus on our voxel projects also after I realized how much I hated designing puzzles. I also posted some of the AR gameplay in 2024: https://x.com/Alientrap/status/1768350530798288911 More of the AR gameplay can Continue reading "Hydrolab 2024 VR prototype"
With the Modbox docs site now offline (due to reasons outside of my control, some explanation here though the archived.org version still kinda works) I wanted to post how the scripting language worked and why we made it. Modbox has a visual scripting language called MBScript a drag and drop block based language Continue reading "Modbox Visual Scripting"
When I made a zero G liquid prototype I made a quick cubemap of my office, and used that for the liquid reflections. I wanted to see how I could expand on that with better more update to date reflections. I wanted to be able to roughly see myself in the reflection. The idea I Continue reading "2023 AR Prototypes 5 Reflections, Mirrors, Gaussian Splats"
When I started working with the Zibra Liquids package in AR my goal was to final try out some of my liquids physics game ideas I had from 2018. I wanted to prototype a game idea that required building and placing objects, and interacting with the fluid directly with my hands. So one of the Continue reading "2023 AR Prototypes 4 Liquid Puzzle Game and Portals"
After the Vision Pro s announcement I saw a number of VR devs post about the potential with eye tracking input (like how great Pac Man would be to control). I ve done some eye tracking tests in the past but just for animation / gaze detection, so I wanted to test how bad it would feel Continue reading "2023 AR Prototypes 3 Eye Input, Finger Grasping, Point Clouds"